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monstertruckers ([personal profile] monstertruckers) wrote in [community profile] route666ooc2025-02-01 02:03 pm
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OOC Intro/February Plotting Post!


Hello everyone, and welcome to Route 666 and our first OOC Intro and Mingle post! We're going to experiment with also having this double as our February Plotting Post! (Depending on player feedback, we may split this into two separate posts! Or leave it as is!)

UPDATE: AC REWARDS

To celebrate the first TDM being a success, all accepted players/characters will get one free AC Reward Point from whichever 5 comment thread they chose for their sample! People can also turn in additional 5 comment threads for more points, up to four more threads (with any number of comments in them) for extra rewards. In addition, you may also utilize any TDM prompts/events in the story log! (And likewise, you may do this up to four times!)

This is a one time occurrence and applies only for the January TDM.

FEBRUARY EVENT

INTO THE WOODS
After acquiring vehicles, Drifters will be hitting the road and navigating a dense forest. A road snakes through the trees, and sometimes vehicles can jump offroad and weave between the trees.

Drifters will encounter various hazards and rewards in these woods. These include:
+Haunted Groves that try to lure Drifters in to ensnare them for plant food. These trees can even reverse a transformation on Drifters, but will try to also lull Drifters into a sense of security so they can be ensnared on noose like vines, or get absorbed into the tree trunks.
+Wrecked Cars that hide assorted traps in the form of snares and fear toxin. There are also strange robot dogs called chromehounds stalking the wreckage, and are programmed to attack anyone displaying monster traits.
+Pockets of Magic dotting the road. These stasis pockets try to freeze Drifters, but are dispelled by Sigils with explosive results; sudden bursts of elemental magic tend to burst out as the fields get destroyed. Some of the stasis pockets dot the roads, and need to be burst. Vehicles can also help shield Drifters from the after effects, or quickly get them out of harm’s way.
+Moon Shrines scattered around the forest, with offerings on their altars and prayers written on their surfaces. Many of them contain the Silver Tears records on monsters, from the info pages. More pragmatic Drifters can also take the offered items from the altars… But this causes the candles to ignite, and burn hands and arms, leaving behind either a monster change, or burning a passage of text across the skin that slowly fades out over the month. This will also be our first RNG event with the text. We will have a sign up form below where we'll be distributing some lore via rolls! (Please note we are limiting this to one bit of lore per character, to keep things manageable!)

The exploration of the forest culminates in a strange ruin, a cross between a radio tower and a cabin in the woods. Once there, the Convoy experiences its first Moon Warp. Reality grows fluid, monsters burst to life from Husks in the forests, and Drifters will find their monster forms being called out to.

During the moon warp, Drifters will have two options:
1. Hide in the Convoy behind the shields, and thus avoid the worst of the Moon Warp and transformations. Things might be scary on the outside, but it’s possible to get a measure of peace indoors… Though they’ll need to make company with everyone else hiding inside.
2. Face the Moon Warp and the monsters head on, and thus enjoy a full fledged monster transformation and potentially a berserk state. It’s a brawl outside the Convoy shields, with other Husk monsters, and even chromehounds honing in on the warp and trying to slay all monsters. It’s chaotic, violent, and Drifters will need to burn a lot of energy to survive. By the end of the Warp they’ll be able to return to normal… Or possibly stay in a weakened monstrous state until events in March.

And that is our route planned for the month! We hope you enjoy this event, and feel free to plan in the comments below!


PLAYER MINGLE

Also, feel free to introduce yourself with this handy box, if you would like!



cheshiredgun: (pic#17652379)

Yoichi Nagumo | Sakamoto Days

[personal profile] cheshiredgun 2025-02-02 12:30 am (UTC)(link)
INFO!
Player Name: Chany ^.^
Contact: [plurk.com profile] Okaamiii Feel free to add me for maximum chaos!

RP STUFF!
Character Name: Yoichi Nagumo

Canon: Sakamoto Days

Character Info:

Nagumo, the laid back and playful assassin. To the point of annoying other people with how carefree he is. He's a trickster, relentlessly lying to disorientate other people, making jokes to hide his real feelings and playing pranks or taking bets when he’s bored. He's unpredictable, but underneath all that is some flimsy code about protecting good people.

Once he gets attached to you, you won't be able to get rid of him!


Monster Plans: Yokai: Nekomata

> Trickster compulsion, a desire to play tricks, challenge others to riddles, etc.
Short distance teleportation in line of sight. Can flash teleport to distances of up to 60 feet.
> Sharp teeth and claws capable of drawing blood and conducting magic/elements.
> Multiple tails, 3. Feline.
> Breath stealer: can drain air from a creature to increase their own energy for a short burst of power.
> Limited telekinesis on inanimate objects. Can lift anything equal to their physical strength, and control it with movement of paws/hands/tails.


Event Plans:
Into the Woods - You bet Nagumo will be getting into some trouble here! He'll want to explore everything and will most likely get your character into trouble with him! I'm talking ensnared in vines, baiting the chromohounds, blowing up stasis pockets. Hell, he may even try to steal the offerings. So, expect all sorts of tricky antics with him.

Oh, and Nagumo gets mad car sickness, so if he's vomiting out his window, don't worry about it! Or help him?!

Moon Warp - Nagumo will be facing everything HEAD-ON! He's pretty capable so I doubt he'll need saving, but he'll be having some ~transformation~ going on. I'm keeping his transformations low-key to start with, claws and tails, but it'll be a blood bath! YAHOO!

Who wants to get into some mischief with him?!


Extra: He's just a silly lil guy ~
Edited 2025-02-02 00:32 (UTC)
thetatters: human=. (affirming sight)

[personal profile] thetatters 2025-02-02 03:58 am (UTC)(link)
Down for some negative CR?? John has serious beef with his own canon's chaotic blood-soaked trickster, and you bet he's going to project that on Nagumo. He'll be a big stodgy grump about it and take himself very seriously... but he'll still run to help whenever the situation explodes (or at least try to scruff Nagumo before it gets worse). One day he'll be alarmed to realize they care about each other.

You have blanket permission to steal his breath if it's ever useful or funny.